Enchanted Forest Character
Biographical Information
Gender: Female
Status: Immortal
Home: Colchis (formerly)
Her father's palace (formerly)
Argo (formerly)
Aeaea (formerly)
Ancient Greece
Her palace
Enchanted Forest
Her estate
New Enchanted Forest
Land Without Magic (formerly)
Greece (formerly)
Gothel's Tower (formerly)
Dark Forest (formerly)
Infinite Forest (formerly)
Evil Queen's Palace (formerly)
Forbidden Fortress (formerly)
Dark Castle (formerly)
Dark Realm (temporarily)
Memento Mori (temporarily)
Tremaine Manor (temporarily)
Prince's Castle (temporarily)
United Realms
Occupation: Princess of Colchis (formerly)
High Priestess
High Priestess of Hecate
Argonaut (formerly)
Coven leader
Witch for hire (formerly)
Magic consultant
Magical objects collector
Agent of Circe
Agent of Hecate
Mercenary (formerly)
Assassin (formerly)
Queen of Colchis (formerly)
Member of the Coven of the Darkness
Member of the Witches' Council
Witch Queen (temporarily)
Shop owner (temporarily)
Member of the New Coven of the Eight
  • Aeëtes (father)
  • Jason (ex-husband)
  • Alcimenes (son)
  • Thessalus (son)
  • Tisander (son)
  • Mermerus (son)
  • Pheres (son)
  • Eriopis (daughter)
  • Medus (son)
  • Argus (son)
  • Unnamed children
  • Circe (aunt)
  • Pasiphaë (aunt)
  • Lamia (aunt)
  • Phaeton (uncle)
  • Augeas (uncle)
  • Minos (uncle)
  • Ariadne (cousin)
  • Minotaur (cousin)
  • Boreas (second cousin)
  • Zephyrus (second cousin)
  • Notus (second cousin)
  • Eurus (second cousin)
  • Helios (grandfather)
  • Hecate (distant relative)
  • Selene (great-aunt)
  • Eos (great-aunt
  • Astraeus (great-uncle)
  • Hyperion (great-grandfather)
  • Theia (great-grandmother)
Physical Description
Species: Human (Witch)
Dragon (after transformation)
Hair color: Black
Eye color: Blue
Dark Purple (after transformation)
Show Information
Portrayed by: Elizabeth Hurley
First appearance: "Season of the Witch"

Medea, is a character in Disney+'s Once Upon a Time. She debuts in the fifth episode of the eighth season and is portrayed by Elizabeth Hurley.


Before First Curse

During First Curse

After First Curse

Before Third Curse

After Third Curse

During Fourth Curse

After Fourth Curse

After Fifth Curse

After Sixth Curse

Magical Abilities

  • Aerokinesis - Ability to control and manipulate air.
  • Age Manipulation - Ability to accelerate or reverse the aging process or a pregnancy.
  • Atmokinesis - Ability to control and manipulate the weather.
  • Conjuration - Ability to conjure objects out of the blue.
  • Disintegration - Ability to evaporate bodies or objects into the air.
  • Enchantments - Ability to imbue an object with a magical attributes.
  • Energy Blasts - Ability to create magical blasts to harm the enemies and the objects in the most effective way.
  • Enhanced Traits - Augmented strength, agility, durability and fighting skills.
  • Feign Death - Ability to mask or slow vital signs to resemble death.
  • Heart-ripping - Ability to rip someone's heart out in order to control/kill them, among other purposes.
  • Immolation - Ability to turn someone into ashes and inflict their death immediately.
  • Locator Spells - Ability to cast a spell that will aid in finding something or someone.
  • Magic Sensing - Ability to sense magic and spells.
  • Magic Transference - Ability to transfer or absorb magic from or into an object, another person, or a spell.
  • Magical Explosion - Ability to make someone or something explode.
  • Memory Manipulation - Ability to manipulate other people's memories.
  • Protection Spells - Ability to magically protect a location, an item or a person through various ways.
  • Shadow-ripping - Ability to rip out a person's shadow.
  • Shapeshifting - Ability to alter the appearance of oneself or others.
  • Singing Spells - Ability to magically enhance, remove or restore their singing voices.
  • Summoning - Ability to summon other beings and create portals to other worlds.
  • Technopathy - Ability to control and manipulate technology.
  • Telekinesis - Ability to control the movement of the environment.
  • Teleportation - Ability to magically teleport oneself and/or others from one location to another.
  • Transformation - Ability to magically transform an object into a different one.
  • Wiping Spells - Ability to wipe something from existence.
  • Foresight - Ability to see the future in bits and pieces.
  • Potioncraft - Ability to create liquid substances for various purposes by combining a set of ingredients.
  • Persuasion - Ability to compel animals to do one's bidding.
  • Wand/Staff Magic - Ability to conjure magic using a magical artifact like a staff, wand, broom or dagger.
  • Blood Magic - Use of one's own or another's blood for various and more advanced spells that can only be broken by someone of the same bloodline.
  • Locator Spells - Ability to track someone linked to a person's bloodline, through use of the tracker's blood.
  • Protection Spells - Ability to cast a magical seal that can only be broken by someone of the same bloodline.
  • Voodoo Magic - Ability to hurt or kill someone via a voodoo doll.
  • Ice Magic - Ability to control and create ice and cold temperatures for various purposes.
  • Energy Blasts - Ability to create magical blasts to harm the enemies and the objects in the most effective way.


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