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Mama Odie
Missouri_Moseley_1303.png
New Enchanted Forest Character
Biographical Information
Gender: Female
Status: Immortal
Home: Her cottage (formerly)
Her estate
New Enchanted Forest (temporarily)
Enchanted Forest (temporarily)
Dominique's estate (temporarily)
Celeste's estate (temporarily)
Josephine's estate (temporarily)
Hyperion Heights (formerly)
United Realms
Occupation: Voodoo Priestess (formerly)
Voodoo Queen
High Priestess
Magic consultant
Magic instructor
Healer
Herbalist
Sage
Potioneer
Midwife
Wedding officiator
Medium
Relatives:
  • Dominique (daughter)
  • Celeste (daughter)
  • Josephine (daughter)
  • Unnamed granddaughters
  • Maman Brigitte (ancestor)
  • Baron Samedi (ancestor)
Physical Description
Species: Human (Sorceress)
Hair color: Black
Eye color: Brown
Show Information
Portrayed by: Loretta Devine
First appearance: "United Realms"

Mama Odie, is a character in Disney+'s Once Upon a Time. She debuts in the first episode of the eighth season and is portrayed by Loretta Devine.

History

Before First Curse


During First Curse


After First Curse


Before Third Curse


After Third Curse


During Fourth Curse


After Fourth Curse


After Fifth Curse


After Sixth Curse


Magical Abilities

  • Voodoo Magic - Ability to hurt or kill someone via a voodoo doll.
  • Enchantments - Ability to imbue an object with a magical attributes.
  • Locator Spells - Ability to cast a spell that will aid in finding something or someone.
  • Protection Spells - Ability to magically protect a location, an item or a person through various ways.
  • Summoning - Ability to summon other beings and create portals to other worlds.
  • Aerokinesis - Ability to control and manipulate air.
  • Age Manipulation - Ability to accelerate or reverse the aging process or a pregnancy.
  • Atmokinesis - Ability to control and manipulate the weather.
  • Conjuration - Ability to conjure objects out of the blue.
  • Disintegration - Ability to evaporate bodies or objects into the air.
  • Enchantments - Ability to imbue an object with a magical attributes.
  • Energy Blasts - Ability to create magical blasts to harm the enemies and the objects in the most effective way.
  • Locator Spells - Ability to cast a spell that will aid in finding something or someone.
  • Magic Sensing - Ability to sense magic and spells.
  • Magic Transference - Ability to transfer or absorb magic from or into an object, another person, or a spell.
  • Magical Explosion - Ability to make someone or something explode.
  • Memory Manipulation - Ability to manipulate other people's memories.
  • Protection Spells - Ability to magically protect a location, an item or a person through various ways.
  • Shapeshifting - Ability to alter the appearance of oneself or others.
  • Singing Spells - Ability to magically enhance, remove or restore their singing voices.
  • Summoning - Ability to summon other beings and create portals to other worlds.
  • Technopathy - Ability to control and manipulate technology.
  • Telekinesis - Ability to control the movement of the environment.
  • Teleportation - Ability to magically teleport oneself and/or others from one location to another.
  • Transformation - Ability to magically transform an object into a different one.
  • Wiping Spells - Ability to wipe something from existence.
  • Persuasion - Ability to compel animals to do one's bidding.
  • Foresight - Ability to see the future in bits and pieces.
  • Wand/Staff Magic - Ability to conjure magic using a magical artifact like a staff, wand, broom or dagger.
  • Potioncraft - Ability to create liquid substances for various purposes by combining a set of ingredients.
  • True Love - Ability to kiss one's True Love and break a curse.
  • Enchantments - Ability to imbue an object with a magical attributes.
  • Locator Spells - Ability to cast a spell that will aid in finding something or someone.
  • Protection Spells - Ability to magically protect a location, an item or a person through various ways.
  • Shapeshifting - Ability to alter the appearance of oneself or others.
  • Transformation - Ability to magically transform an object into a different one.
  • Blood Magic - Use of one's own or another's blood for various and more advanced spells that can only be broken by someone of the same bloodline.
  • Locator Spells - Ability to track someone linked to a person's bloodline, through use of the tracker's blood.
  • Protection Spells - Ability to cast a magical seal that can only be broken by someone of the same bloodline.

Trivia

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