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Julia Aster
TRM_Alternate_MC_in_Rise_as_One_Outfit.jpg
New Enchanted Forest Character
Biographical Information
Gender: Female
Status: Immortal
Home: Aster Estate
Cordonia Royal Palace (formerly)
Rys Estate (formerly)
New Enchanted Forest (temporarily)
Enchanted Forest (temporarily)
United Realms
Occupation: Scribe (formerly)
Scholar
Historian
Head of House Aster
Queen of Cordonia (formerly)
Co-leader of the Cordonia Royal Council (formerly)
Coven leader
High Priestess
Witch Queen
Magic consultant
Healer (formerly)
Author
Member of the Magic High Council
Duchess of House Aster
Duchess of Cordonia
Member of the Cordonia Royal Council
Member of the Royal Council
Relatives:
  • Flora (biological mother)
  • Unnamed adoptive parents
  • Annalisa Aster (older adoptive sister)
  • Fabian Rhys (husband, adoptive cousin)
  • Hunter Fierro (husband)
  • Kayden Vescovi (husband)
  • Unnamed children
  • Zya Aster (adoptive aunt)
  • Elise Aster (adoptive aunt, mother-in-law)
  • Cranston Rhys (father-in-law)
  • Kendra Rhys (aunt-in-law)
  • Damon Fierro (father-in-law)
  • Renza Fierro (sister-in-law)
  • Cyrus Vescovi (brother-in-law)
  • Constantine Rys (descendant)
  • Leo Rys (descendant)
  • Liam Rys (descendant)
  • Eleanor Rys (descendant)
Physical Description
Species: Human (Sorceress)
Hair color: Brown
Eye color: Green
Show Information
First appearance: "United Realms"

Julia Aster, is a character in ABC's Once Upon a Time. She débuts in the first episode of the eighth season.

History

Before First Curse


During First Curse


After First Curse


Before Third Curse


After Third Curse


During Fourth Curse


After Fourth Curse


After Fifth Curse


After Sixth Curse


Magical Abilities

  • Aerokinesis - Ability to control and manipulate air.
  • Age Manipulation - Ability to accelerate or reverse the aging process or a pregnancy.
  • Atmokinesis - Ability to control and manipulate the weather.
  • Conjuration - Ability to conjure objects out of the blue.
  • Enchantments - Ability to imbue an object with a magical attributes.
  • Energy Blasts - Ability to create magical blasts to harm the enemies and the objects in the most effective way.
  • Locator Spells - Ability to cast a spell that will aid in finding something or someone.
  • Magic Sensing - Ability to sense magic and spells.
  • Magic Transference - Ability to transfer or absorb magic from or into an object, another person, or a spell.
  • Memory Manipulation - Ability to manipulate other people's memories.
  • Protection Spells - Ability to magically protect a location, an item or a person through various ways.
  • Shapeshifting - Ability to alter the appearance of oneself or others.
  • Singing Spells - Ability to magically enhance, remove or restore their singing voices.
  • Summoning - Ability to summon other beings and create portals to other worlds.
  • Technopathy - Ability to control and manipulate technology.
  • Telekinesis - Ability to control the movement of the environment.
  • Teleportation - Ability to magically teleport oneself and/or others from one location to another.
  • Transformation - Ability to magically transform an object into a different one.
  • Wiping Spells - Ability to wipe something from existence.
  • Persuasion - Ability to compel animals to do one's bidding.
  • Foresight - Ability to see the future in bits and pieces.
  • True Love - Ability to kiss one's True Love and break a curse.
  • Wand/Staff Magic - Ability to conjure magic using a magical artifact like a staff, wand, broom or dagger.
  • Blood Magic - Use of one's own or another's blood for various and more advanced spells that can only be broken by someone of the same bloodline.
  • Locator Spells - Ability to track someone linked to a person's bloodline, through use of the tracker's blood.
  • Protection Spells - Ability to cast a magical seal that can only be broken by someone of the same bloodline.
  • Potioncraft - Ability to create liquid substances for various purposes by combining a set of ingredients.
  • Belief - Ability to mildly alter reality (usually in Neverland) by believing strong enough.

Trivia

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