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Hamid
Hamid.png
Agrabah Character
Biographical Information
Gender: Male
Status: Immortal
Home: Agrabah
Agrabahn Capital Palace
Lower Agrabah Palace
Edgewater
His estate
St. James's Palace (formerly)
Buckingham Palace
New Enchanted Forest (formerly)
Enchanted Forest (formerly)
United Realms
Occupation: Prince of Agrabah (formerly)
Ambassador
Count of Edgewater (formerly)
Duke of Edgewater
Member of the Victorian England Council
Member of the Royal Council
Sultan of Agrabah (formerly)
Relatives:
Physical Description
Species: Human (Sorcerer)
Hair color: Black
Eye color: Brown
Show Information
First appearance: "United Realms"

Hamid, is a character in Disney+'s Once Upon a Time. He debuts in the first episode of the eighth season.

History

Before First Curse


During First Curse


After First Curse


Before Third Curse


After Third Curse


During Fourth Curse


After Fourth Curse


After Fifth Curse


After Sixth Curse


Magical Abilities

  • Aerokinesis - Ability to control and manipulate air.
  • Conjuration - Ability to conjure objects out of the blue.
  • Enchantments - Ability to imbue an object with a magical attributes.
  • Energy Blasts - Ability to create magical blasts to harm the enemies and the objects in the most effective way.
  • Enhanced Traits - Augmented strength, agility, durability and fighting skills.
  • Locator Spells - Ability to cast a spell that will aid in finding something or someone.
  • Magic Sensing - Ability to sense magic and spells.
  • Magic Transference - Ability to transfer or absorb magic from or into an object, another person, or a spell.
  • Magical Explosion - Ability to make someone or something explode.
  • Protection Spells - Ability to magically protect a location, an item or a person through various ways.
  • Shapeshifting - Ability to alter the appearance of oneself or others.
  • Singing Spells - Ability to magically enhance, remove or restore their singing voices.
  • Summoning - Ability to summon other beings and create portals to other worlds.
  • Technopathy - Ability to control and manipulate technology.
  • Telekinesis - Ability to control the movement of the environment.
  • Teleportation - Ability to magically teleport oneself and/or others from one location to another.
  • Transformation - Ability to magically transform an object into a different one.
  • Wiping Spells - Ability to wipe something from existence.
  • Wand/Staff Magic - Ability to conjure magic using a magical artifact like a staff, wand, broom or dagger.
  • True Love - Ability to kiss one's True Love and break a curse.
  • Persuasion - Ability to compel animals to do one's bidding.
  • Blood Magic - Use of one's own or another's blood for various and more advanced spells that can only be broken by someone of the same bloodline.
  • Locator Spells - Ability to track someone linked to a person's bloodline, through use of the tracker's blood.
  • Protection Spells - Ability to cast a magical seal that can only be broken by someone of the same bloodline.
  • Potioncraft - Ability to create liquid substances for various purposes by combining a set of ingredients.
  • Belief - Ability to mildly alter reality (usually in Neverland) by believing strong enough.

Trivia

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