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Cassandra
BB_Alternate_MC_in_The_Initiate_Outfit.jpg
Land Without Magic Character
Biographical Information
Gender: Female
Status: Immortal
Home: New York City
Her apartment (formerly)
Raines Corporation
Shadow Den
Enchanted Forest (formerly)
New Enchanted Forest (formerly)
Her palace
Her estate
Vampire Academy
United Realms
Occupation: Adrian's executive assistant (formerly)
Bloodkeeper
Warrior
High Priestess
Clan leader
Coven leader
Guardian (formerly)
Vampire Queen
Leader of the Vampire Council
Co-headmistress at the Vampire Academy
Member of the Magic High Council
Member of the Royal Council
Relatives:
  • Unnamed mother
  • Unnamed father
  • Unnamed cousin
  • Adrian Raines (husband)
  • Jax Matsuo (husband)
  • Rheya (ancestor)
  • Demetrius (ancestor)
  • Iola (ancestor)
  • Ajax (ancestor)
  • Minerva (ancestor)
Physical Description
Species: Human (Sorceress) (formerly)
Vampire
Deity
Hair color: Black
Eye color: Brown
Red
Blood Red
Orange (as a deity)
Show Information
First appearance: "United Realms"

Cassandra, is a character in Disney+'s Once Upon a Time. She debuts in the first episode of the eighth season.

History

Before First Curse


During First Curse


After First Curse


Before Third Curse


After Third Curse


During Fourth Curse


After Fourth Curse


After Fifth Curse


After Sixth Curse


Magical Abilities

  • Foresight - Ability to see the future in bits and pieces.
  • Enhanced Traits - Augmented strength, agility, durability and fighting skills.
  • True Love - Ability to kiss one's True Love and break a curse.
  • Blood Magic - Use of one's own or another's blood for various and more advanced spells that can only be broken by someone of the same bloodline.
  • Locator Spells - Ability to track someone linked to a person's bloodline, through use of the tracker's blood.
  • Protection Spells - Ability to cast a magical seal that can only be broken by someone of the same bloodline.
  • Persuasion - Ability to compel animals to do one's bidding.
  • Shapeshifting - Ability to switch between her human and bat forms.
  • Aerokinesis - Ability to control and manipulate air.
  • Age Manipulation - Ability to accelerate or reverse the aging process or a pregnancy.
  • Conjuration - Ability to conjure objects out of the blue.
  • Disintegration - Ability to evaporate bodies or objects into the air.
  • Enchantments - Ability to imbue an object with a magical attributes.
  • Energy Blasts - Ability to create magical blasts to harm the enemies and the objects in the most effective way.
  • Feign Death - Ability to mask or slow vital signs to resemble death.
  • Heart-ripping - Ability to rip someone's heart out in order to control/kill them, among other purposes.
  • Immolation - Ability to turn someone into ashes and inflict their death immediately.
  • Locator Spells - Ability to cast a spell that will aid in finding something or someone.
  • Magic Sensing - Ability to sense magic and spells.
  • Magic Transference - Ability to transfer or absorb magic from or into an object, another person, or a spell.
  • Magical Explosion - Ability to make someone or something explode.
  • Memory Manipulation - Ability to manipulate other people's memories.
  • Protection Spells - Ability to magically protect a location, an item or a person through various ways.
  • Resurrection - Ability to resurrect someone back from the dead.
  • Shadow-ripping - Ability to rip out a person's shadow.
  • Shapeshifting - Ability to alter the appearance of oneself or others.
  • Singing Spells - Ability to magically enhance, remove or restore their singing voices.
  • Summoning - Ability to summon other beings and create portals to other worlds.
  • Technopathy - Ability to control and manipulate technology.
  • Telekinesis - Ability to control the movement of the environment.
  • Teleportation - Ability to magically teleport oneself and/or others from one location to another.
  • Transformation - Ability to magically transform an object into a different one.
  • Wiping Spells - Ability to wipe something from existence.
  • Wand/Staff Magic - Ability to conjure magic using a magical artifact like a staff, wand, broom or dagger.
  • Potioncraft - Ability to create liquid substances for various purposes by combining a set of ingredients.
  • Belief - Ability to mildly alter reality (usually in Neverland) by believing strong enough.
  • Voodoo Magic - Ability to hurt or kill someone via a voodoo doll.

Former Magical Abilities

Trivia

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