Teleportation can appear as smoke of varying color, depending on the caster. It can also appear as snow, water, fire, but, for some practitioners, at will, it can have no effect, so the person dissapears into thin air.
Levitation is a generic use of magic that allows the caster to make objects or people levitate in mid-air and move them with ease. It first appears in the second episode of the first season.
These enchantments always appear as a yellow glowing ring circling the dreamcatcher with the image playing inside of it, also glowing yellow.
A yellow glow will link the dreamcatcher and the forehead of the person when extracting or restoring memories.
One can burn their own memories if throwing a dreamcatcher, with a memory playing inside it, in a fire. ("Page 23")
It's possible to extract an animal's memories by gently going over their body with the feathers of a dreamcatcher. ("The Cricket Game")
Heart Enchantment is an enchantment that allows the caster to enchant a heart to kill the victim and control the victim's actions and speech. It first appears in the seventh episode of the first season.
A Locator Potion has similar effects: when poured over an object, it will fly towards its rightful owner.
A less common version of the Locator Spell makes the object glow brighter as it gets closer to the owner, as opposed to flying towards them. The glow is white when enchanted and purple when enacted via potion
Magic Neutralization Cuff Enchantment is an enchantment that allows the caster to enchant a cuff to render someone's magic unusable. It first appears in the twentieth episode of the second season.
This enchantment appears as a yellow glowing hologram of the sender saying the message.
Sea Bracelets Enchantment is an enchantment that allows the caster to enchant a mermaid bracelet to make a mermaid able to get legs and walk on land permanently as long as they wear it. It first appears in the seventh episode of the third season.
Both spells, draining and resurrecting, come in form of a red light.
For resurrection, the victim must be inside of the pentagram, and when the amulet is activated, the pentagram starts glowing in red light. The sacred orchid has to be thrown inside of the pentagram, and that's when magic from the amulet, in form of red glow, is able to aim towards the victim and weakens them until they fall on the ground. The climax of the ritual comes when red lights attach the person with the tops of the pentagram, killing the victim.
For draining someone's magic, the person must place their finger on top of the amulet, and a red light appears, draining the magic from the person.
The spell appears as a cloud of magical, purple-green smoke following the chosen person, and circling them, inserting the caster into the body of an another person.
Body Part Restoration/Removal is spell that allows the caster to take someone's body organ out or put a body organ back into its previous place. It first appears in the fifth episode of the second season.
The spell is cast when the eyes of the caster shine, following the same with the eyes of the person the spell is being cast on, signalizing that the caster is inside of the other person. After that, the eyes of the caster's body shine again, signalizing that the victim is inside the caster's body. ("Save Henry")
The spell appears as light-blue light with ripple covering both, the caster and the the person the spell is being cast on. The spell is done when the caster's body absorbs the person.
The merged person can exit the body of the other person at will, and since the spell lingers, they won't die immediately. However, they do have a very short amount of time to live before they fall back into the body of the other person. ("A Curious Thing", "Quiet Minds")
Preservation Spell is a spell that allows the caster to preserve a dead body and prevent it from rotting. It can also be used for keeping an alive person in their current condition for a while longer. It first appears in the fifth episode of the second season.
The barrier spell, in natural environment, appears as branches, from local trees and other plants, extending and following the person, tying them up, making them unable to move. This spell can be undone by blowing a cloud of ink from the book, to the plants.
In non-natural environment, such as a room without plants in it, for casting the barrier spell, the said environment sometimes has to contain a wallpaper with plants on it, so the branches have a source. The branches will take form of the plants on the wallpaper.
Plant manipulation can be used for killing in various ways, such as choking, breaking necks, using killer plants to eat or release yellow-green, poisonous smoke for suffocating.
Aerokinesis is spells that allows the caster to use enhanced breathing or gusts of wind to extinguish flames, knock someone back and more. It first appears in the twenty-second episode of the first season.
Regina's office in Town Hall(by Regina Mills)("Witch Hunt")
The spell appears as a glowing coat of magic of varying color.
Bloodline Containment Spell is a protection spell that allows the caster to trap a person within a building and unable to leave without leaving a member of their bloodline in their place. It first appears in the seventh episode of the seventh season.
The spell can appear as a yellow, white or orange glow with a slight ripple.
The spell can also appear as a white, heavily turbulent displacing ray of light.
Sometimes the spell can be powerful enough to repel somebody. ("Devil's Due")
According to Henry, the spell stings. ("Save Henry")
Spell against Harm is a protection spell that allows the caster to make someone not to be killed by any specific person as long as they remain in the world that the spell has been cast. It first appears in the tenth episode of the second season.
It requires the following ingredients: the hair of the person one wants to be protected from.
The spell works in the way if someone tries to hurt the shielded person, they can do it, but no harm will come to the said person. An example, when Regina stabbed Snow White, she succeeded physically, but no harm came to Snow. ("The Cricket Game")
When the weapon is removed, the wound will magically close shut.("The Cricket Game")
Spell against Poofing is a protection spell that allows the caster to prevent anyone from poofing into and out of a place. It first appears in the of the .
Glamour Spell is a shapeshifting spell that allows the caster to make a person appear like another person. It is an illusion and only affects the perception of people who see the glamoured person or object, as opposed to changing its actual form. It first appears in the twentieth of the second season.
Shapeshifting Spell is a shapeshifting spell that allows the caster to shapeshift into another person. Unlike a glamour spell, it is a complete shape-shift, where the person physically transform into another being or form. It first appears in the tenth episode of the second season.
Black Fairy Summoning (Incantation: Let the night sky tremble, as the Dark Star shall fall. Awake, Black Fairy, and heed my call) is a summoning spell that allows the caster to summon the Black Fairy. It first appears in the ninth episode of the sixth season.
The following are variations of Dark One Summoning:
The most common way to summon the Dark One is by holding their dagger and commanding them to appear.
It can also be done without the dagger, but the Dark One is then not compelled to show up. This can be done by saying their name three times.
Darkness Summoning (Incantation: Purest evil, blackest bloom, darkness too can find its doom, never dying, but contained bound inside the falcon's chamber, shorn of anger, thornless danger, there forever, to remain.) is a summoning spell that allows the caster to summon the Darkness from the Dark One to contain it in the Sorcerer's Hat. It first appears in the twenty-second episode of the fourth season.
Dragon Summoning (Incantation: Ego vocare te dolor. Ego vocare te damnum. Ego vocare te faciam scelus) is a summoning spell that allows the caster to summon a Dragon. It first appears in the seventh episode of the spinoff.
Mother Nature Summoning (Incantation: Rise up, Goddess. Feel our flame. Rise up, Goddess. Take thy spear. We raise our voices in your name. Our faces bowed in fear. Our faces bowed to you.) is a summoning spell that allows the caster to get to Mother Nature's whereabout. It first appears in the eleventh episode of the seventh season.
Portal to the Land Without Magic Summoning (Incantation: Let the darkness find its way from tender womb to darkest tomb and if it sees the light of day on distant shore where shadows loom then let no magic give it form and work no curse nor magic worse on innocents of mortals born) is a summoning spell that allows the caster to summon a magical portal designed to travel to the Land Without Magic. It first appears in the sixteenth episode of the fourth season.
Vision Spell (Incantation: De visu intueri. Visione revelare) is a spell that allows the caster to see the last person a person saw before they died. It first appears in the tenth episode of the spinoff.
It requires the following ingredients: Enchanted Candle over the victim's heart and whispering the victim's name three times
Lip Curse is a curse that allows the caster to curse a person's lips, so that the next time they kiss a certain person all of that person's magic will be removed. It first appears in the seventeenth episode of the third season.
It requires the following ingredients: victim invoking the name of their love.
World-crossing Curse is a curse that allows the caster to prevent anyone to go to a certain world and send them random worlds every time the victim tries to cross worlds. It first appears in the sixteenth episode of the sixth season.