Board Thread:Show-Related Questions and Answers/@comment-27094327-20151019041819/@comment-27094327-20151022040344

Yeah. I mean, that's pretty much the subtext behind the question that I posted--that the Sands are too powerful. Of course, that's not really a problem, except when it makes previous events improbable, as you mentioned. One thing that really bothered me was that the sands spread out to cover the whole kingdom. It would have been safer just to have them work on whatever they are blown on directly (basically, set a quantity restriction). A lot of the magic items show up one week and are gone the next, without any thought as to what they mean in the bigger picture. I'ms still hopeful that the Sands won't be a gamebreaker. All you need to do is make them very hard to get. Admittedly, whoever is in charge of Avalon would have to be so powerful that Rumplestiltskin couldn't just take the Sands, but they could manage that. Avalon ties pretty heavily into Arthurian mythology, so perhaps they will revisit it.